On the evening of 15 September 2023, the three winners of the VR ART PRIZE were announced during the awards ceremony. The jury, consisting of Yolanda Kaddu-Mulindwa (Director of the Municipal Galleries Neukölln), Nora O Murchú (Artistic Director, transmediale), Dr. Ursula Ströbele (Head of Study Center for Modern and Contemporary Art, Zentralinstitut für Kunstgeschichte, Munich), Jan Walther (Member of the Board of Directors, Deutsche Kreditbank AG, Berlin) and Dr. Marc Wellmann (pausing Artistic Director, Haus am Lützowplatz), has selected Fãl Project as the winner of VR ART PRIZE.
The "SOBH" project is a mixed reality installation that aims to bridge ancient and modern trading methods through the use of technology. The project involves the creation of 3D models of pigeon hatchlings, which are developed over the course of 300 days, and a corresponding physical installation featuring clay coins with unique codes that show the mintage time. Visitors can use the codes to track the progress of the hatchlings in the digital realm. The project combines elements of digital art, cryptocurrency, and traditional clay working to explore the intersection of art and technology.
The Fãl Project is a research endeavor that explores the combination of literature and digital technologies. The aim of the project is to fuse the bibliomancy tradition with AI-VR/AR, to uncover magic in the virtual world. The project is motivated by the interest in finding a way to build an apparatus for solving an issue and trying to answer its audience’s question from an unknown source, thereby requiring a new appearance of the artist as an observer beside the author or creator.
This project aims to explore the multifaceted meaning of wine beyond its traditional use as a drinkable liquid, drawing inspiration from its metaphorical significance in Iranian literature and ancient technology. This project seeks to bridge the gap between the practical and mystical aspects of wine by creating kinetic and interactive works powered by 3D-printed batteries filled with wine, culminating in an installation comprising lights, sounds, and visuals using 100% wine power. This installation reflects the evolution of technology and the potential for wine to serve as a tool for creating something new, beyond its traditional definition as a beverage.
Dissecting visual elements, inspecting symbols, and separating relational meaning, Redundancy Repetitions approaches visual storytelling as a series of genitive cases, a collection of redundancies that repeatedly describe the same thing.
TayAR is a flying creature invites you to share your wishes in the form of a word or sentence. Across different mythologies, birds symbolize cycles of rebirth, inner andouter journeys, healing and prophecy. In this work, Hazrati explores how digital messaging can take alternative shapes and forms drawing on elements from fantasy and legends. The interactive sculpture may be placed anywhere in your environment and invites you to leave a message behind. TayAR is a database of information where the wishes of previous visitors are incorporated in its form. As more visitors share their thoughts, the flying creature will morph and grow across time.
QQQ is a dreamlike journey through distorted landscapes and light tunnels exploring the possibilities of digital creation. The work is loosely based on the artist’s ongoing research and occupation with Iranian literature and poetry. It tells a surreal story about how a vehicle has been chosen to be equipped by some terrestrial elements, decorated by different kinds of senses, fed by a pure fuel, to starts its mortal journey on the ground.
Interactive multiplayer AR installation, commissioned by ESPRONCEDA Institute of Art & Culture Barcelona, presenting NUBIA NFT platform and Barcelona NFT Conference
MY ONGOING VIRTUAL SELF PORTRAIT SINCE 2015!
we could see the Relationship between text and values from past. in the study of effecting money values in humans lifestyle we could find a new information processing system in our communications that makes a new physical face of the words and numbers. in this project I try to find an relationship between the value of input data and the main values of the artwork presenting structures to make a new physical face of words by using internet 0 and 1 language. WATV is an artgame project, the game will spell the submitted words and use their values by ascii table to effect the way of game presenting. this project was a part of "Call.io.pe" Curated by Morehshin Allahyari at The Wrong New Digital Art Biennale.